Fashionization can be seen in everything that we do and own, we wear designer labels and own gadgets that are customized. This season we see interior decoration step away from its more traditional look by coming out with some bolder designs, taking a cue from the runway.
Over the last twenty years or so, we have seen changes in designs that are gradually forcing most design industries to either adapt or be left to simply decorate the various surfaces in the world.
Product designers had initially had only to worry about focus on designing all those things that we see, operate and feel. Things are still the same in many ways; for example, the field involved in designing UI software still uses many of the values and approaches that were industrial designers. These are two pillars of product design that are use even today.
Twenty year back, we saw computers being increasingly used by designers are a medium on which they could create some spectacular designs. Today it is a vital part of successful product innovation. Gadget like audio devices and mobile phones are just small computers, even equipment used in the fields of sports and medicine are being controlled by a computer in one way or another. So product designers have to find ways for people to experience design by focusing on each design individually. Consumers are obsessed with touch points and this has made product designers move their focus from color and from to curation and choreography.
The second new thing for product designers is the software logic; data models and algorithms that go into creating a product. People want to know what goes on under the surface and this can pose a big challenge to the mediums and vocabulary that they use. Gadgets that understand voices and gestures are benchmarks that determine how good a product really is. People also use intangible features of a product and what they can do with the product as a way to determine the true value of the product.
It’s pretty obvious that products will continue to evolve; gadgets like smart phones are upgradable so that they evolve to suit the user, they are also capable of adjusting themselves for the users benefit. The product designers of the future won’t be able to simply design a product that will be ready for manufacture; they will have to work with the consumer for product that can have a long lifespan through growth and adaptation.